I would like to ask you guys for help. I am looking for any guide that would lead me to create a tiled landscape as we can see in a game called Wurm Online. Does anyone know how could something like that be achievable in UE5? Basically tiled terrain and each tile have its specific quality (let’s say I have a center tile with quality 100, tiles around it are a little bit lower such as 98 and it keeps going down). Also, I would like the terrain to be editable (lower/raise/flatten). I don’t really need an in-depth guide, but I’d need to be pointed in the right direction.
Hey there @fejjac! Welcome to the community! So the landscape in UE is a bit harder to directly change at runtime as most of it is not exposed without building from source. Most users tend to roll their own custom meshing system if you need to edit terrain during runtime. A good resource would be to look into procedural mesh generation. Or if you’d rather, you could look into some of the other solutions others have used like the voxel plugin.
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