I was making my scene in Unreal 4.27. The rooftops used a Shader with Displacement and Tesselation. But when I moved the project to Unreal 5, the Displacement wasn´t working right.
I read that tesselation was removed from UE5. There is another way how to work this?
or there is a way how to scatter a plane with small tile pieces? instead of using a displaced material.
I don´t know what would be the best aproach for this in UE. Im making my scene for video render with Lumen, doesn´t need to work in real-time