Tiled Rooftop - Unreal 5

I was making my scene in Unreal 4.27. The rooftops used a Shader with Displacement and Tesselation. But when I moved the project to Unreal 5, the Displacement wasn´t working right.

I read that tesselation was removed from UE5. There is another way how to work this?

or there is a way how to scatter a plane with small tile pieces? instead of using a displaced material.

I don´t know what would be the best aproach for this in UE. Im making my scene for video render with Lumen, doesn´t need to work in real-time

You can do that with the geometry scripting tools:

Alternatively I think this could probably just be done with regular blueprints. Personally though, I would just displace a subdivided plane in my 3d modeling program and import it into Unreal as nanite mesh.

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