Tiled Landscape

It looks like ImageMagick is having some issues with maintaining the 16 bit values, which is unfortunate. “Unholy amount of terracing” is definitely an accurate statement.

Thanks for the info - since I don’t have access to tiling options in World Machine, I’ll have to figure out a way of slicing the heightmap accordingly. Just to be sure - if I’m following along with the wiki, I’d have 4x4 tiles of size 2017. Since they’re sharing vertices, I’d end up with a large heightmap of (2016x4)+1=8065.

I should hopefully be able to use the crop tool in Photoshop, then - I kind of wish it were possible to automate the slicing, given the number of crops I’ll be making, but honestly I’ll take what I can get :slight_smile: