I’ve seen that creating tiled landscapes is the way to go as far as getting large maps loaded. Unfortunately, as I do this mostly for fun, purchasing the $250 version of World Machine to get tiled heightmaps is out of the question. I’ve been trying to get around this by using ImageMagick to split my large heightmap (as a .r16 file) into 64 smaller chunks (using the method described here), which I then rename using a little python script into the terrain-x0_y0.r16 format I’ve seen used in the wiki for the “Import Tiled Landscape” button.
I then try and use that button, but when I try to select the terrain-x#_y#.r16 files, I don’t see any change in the “Import Tiled Landscape” window, other than a slight increase in width.
I tried adding the sections manually with a larger division (4 chunks), but I’m getting some weird issues where the edges of the terrains don’t match up properly:
Am I missing something obvious here? (I’ve never done much with large terrains before).