I have a very detailed 3d model of a landscape that i want to fly over in virtual reality.
Because unreal engine cannot handle so much detail (yet), we created a heightmap, imported a tiled landscape and put a texture on it. A big problem is now that at some areas with steep slopes the texture is stretched:
Someone knows a good measure against this stretching?
My idea is to put a 3d Modell also with a detailed texture on these areas but is this the best solution? How could I do this seamlessly?
Bonus question: someone knows how I can automatically identify these areas?
Thanks! So basically the solution would be 3 planar mapping. The problem with that is that I don’t have an artificial material, I have real diffuse texture. Does someone know how i could automatically extract the texture from the meshes from each side? Right now I only have the texture from the top.