Hi, we’ve been having a real headache getting tiled landscapes to work correctly, or at all.
The first issue is an editor bug in both 4.6.1 and 4.7 where we get a message saying it is unable to save a file, at the end of the import process we get "unable to save “” ".
The second issue is that we have a terrain we’ve made which uses real color data, and would like to import a texture which covers each terrain tile, however we have not been able to get it to import and the terrain just shows the default tile texture, with the corner being black.
The third issue is that there’s a wierd fog rendering glitch which is not present in 4.4, but is in 4.5, 4.6 and 4.7
Finally the fourth issue is we have a splat map we’d be using for near view distance which uses the RGBA format, however we can’t get this to work and just get a black terrain.
We’re not sure what’s going on and believe we’ve ran into several faults with the editor as we’ve gone through the documentation with little to no success.