Tiled Landscape System

Hi,

I’ve been programming in unreal for a little while now but not very much with the landscape system. For my game I need to have a landscape that reaches to the horizon around the player, I have a very large amount of terrain data so my plan is to have an area around the player be loaded and as the player moves around the world new areas are loaded into the landscape and other the remaining areas moved around to give a seamless effect to the player.

  • Does anyone have experience loading in terrain heightmaps at runtime and how to go about this?
  • What data drives the terrain? It seems like height values are stored in textures - how is the look of the terrain stored?
  • Is it possible to quickly swap the data around between two terrain components?

I’d love to have any answers to these or recommendations of better ways to solve this problem!

thanks,