I have imported a tiled landscape (8192x8192) from L3DT into UE 4.13.1 successfully, but after re-opening the level the terrain fails to come up and have to repeat the loading process each time. I see that under the content browser, the terrain is broken into individual levels (tiles?). Do I need to “combine” all the terrain pieces into the main level somehow to make this work properly?
Also if I export the terrain to fbx and import it back into the project, UE editor crashes.
Not really sure what your running into …
Are you importing a single file, or, are you importing a tiled terrain?
The tiles maybe a few things … are they like “map_x0_y0” or something? Are they just tiled baked ladnscdape pictures? Like precompile vis and LODs ?
You CAN export as a heightmap. That would work … dont worry about exporting as a FBX or a static mesh.
I figured it out so I’m going to document this here in case someone else runs into the same problem.
Once the tiled landscape is loaded into the scene from the Levels window, the landscape needs to be saved as a heightmap from the landscape sculpt menu. (right click on the heightmap label and select “Export to file”).
Now, the scene loads with the terrain I had imported earlier.