Yes that is something i was thinking because the tiles that actually render properly are always seemingly random–then i noticed they are all along the same plane of height… either it only renders the very low sand tiles or the very high mountain tiles. At first i thought it was somehow related to my sand mask, but i don’t think thats the problem, maybe there is some kind of level or world bounds that are restricting the rendering of textures outside of that sphere? Just a guess, no clue if thats even a thing.