Tiled landscape LOD seams

I read all available documentation but I’m still have a lot of questions about world composition.

Anyway, as I test, when lod is created, no matter reduction settings you set, it will be always very low poly. I test on empty landscape, just landscape mesh is created and is no difference I have 10% or 90% mesh reduction, it always is same percent, looks like a 10% max for me. I’m not sure, maybe it required Simplygon plugin, I’m waiting version for ue 4.19, now is for 4.18. I got info from Simplygon devs and they said, it need two weeks or less. Not bad I think. However, ue instruction is unclear, because they said, simplygon is already in engine…