me and my friends currently started experimenting with an open world setting, getting ourselves familiar with the engine and its features.
Our approach was to chose a real place in the world, export a heightmap from it and then use UE’s terrain generator to actually generate the entire terrain in one piece.
My research about open world projects in UE4 showed that with this approach it would be impossible to use any level streaming later because this would require to generate a tiled landscape. The landscape itself is 8 by 8 km. Of those 64 m² more or less only 30% are usable, the rest are steep mountains.
My questions are:
- Are tiled landscapes a requirement for level streaming or did I misunderstand something?
- Why is level streaming recommended for open worlds when UE does have a nice LOD system?
- What size per tile would you recommend for our 64m² map?
- Are there any free alternatives for software like world machine or l3dt?
- Are tiled landscapes the only way to work on the map with multiple Leveldesigners?
Best Regards and thanks in advance