I would like to ask a few questions about MP and large worlds in UE4. Our team working on a game and we would like to make a map about 12x12km2 of size with Tiled Landscape and streaming option. I made a few test how the streaming work with dedicated server on and it seems that it mostly work OK. but my questions:
- does world origin rebasing works in MP (could you please exactly explain what is it doing)
- how to place static meshes on this kind of tiled landscape ? (problem is when i put some static mesh it simple spawn elsewhere outside of the map, so no sure how to manage it to work)
- What is reasonable map size for MP game without tiled streamed landscape ?
- how to make sure that character spawn on correct location, when he logged out from server and then back once i save his transform(pretty confusing) ?
I know it could be pretty basic but we would like to make it right and dont develop own server-client system.
Thank you for any help.