Tiled height map from Gaea won't show up when importing to Unreal?

So I am trying to import a tiled heightmap terrain from Gaea into Unreal But whenever I import it, the heightmap just stays as a flat plane. Does anyone know how to fix this?

I have World Partition activated and I have been following this tutorial at Unreal Engine 5 Landscape Beginner Tutorial - Learn to create Open Worlds (Free Material available) - YouTube
(57:00 is when he starts exporting from Gaea).

Down below are screenshots of my Gaea export settings, the settings I inputted to create my landscape, and an overall screenshot of the flat plane after importing.



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Not sure if this is the issue but you exported yy_xx, unreal uses xx_yy for the file name

Was this ever solved? I’m getting the same issue. Not sure I understand the ‘Number of Tiles’ in Gaea and the ‘World Partition Size’ in UE5.

Don’t think this is solved. I’ve tried a dozen different nodes to bring the height back into heightmap. Just flatlands at every node. What’s annoying, there’s a few other nodes (flow and boulders) which render when imported. Just not the heightmap.

Edit
So I did a normal build vs the split build… worked that way, can’t import split builds. I think this belongs with the Gaea forum.