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Tiled Forward Renderer

I’m wondering if this type of rendering method be used in unreal from what i’ve read it’s a way to get defered type performance with a big amount of lights and still keep forward rendering techniques

4.14 added a Forward+ Renderer

“The new forward shading renderer combines high-quality UE4 lighting features with Multisample Anti-Aliasing (MSAA) support! MSAA and the option to enable per-material optimizations make the forward renderer well suited for VR.”