I’m building a large map with world machine for my UE project, and I’ve been trying all kinds of tiled builds.
So, basically I settled on a 4x4 tile build which is meant to cover the maximum available map size.
Now, I have several options when I decide on my tiled build in WM:
I tried making every tile 2017x2017 (as described here) and then import it into UE with landscape scale of 256x256x400.
I also tried making each tile 4033x4033, and import it as 128x128x100.
So, my question is: what’s stopping me from going all the way to the 8129x8129 per tile, a maximum recommended? Is it purely the build time? Or, is there something else I should concern myself with?
Because the way I see it, higher res is better.
Please, share your thoughts