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Tile map system

Hello! I want to create a large map in Unreal Engine and I want to use a tile-based system to prevent lag and so that I don’t have to render the whole map at once which could take a while. This is for either a first-person or third-person game, haven’t decided yet. Does anyone know how to do this?

World Composition https://docs.unrealengine.com/en-US/Engine/LevelStreaming/WorldBrowser/index.html