Tile based Board

I think about making a digital board game and I am trying to fixer out the to Generate all the tile pieces and make sure that they all line up when placed down onto the board. any idea on how I should tackle this?

Depends on the desired layout of your board. Possibly a for loop? or Maybe even a spline?

2 for loops in construction script. 1 for column 1 for row. I am building a turn based RPG template. Have a look at here:

https://forums.unrealengine.com/unreal-engine/marketplace/1533463-turn-based-rpg-template

2d Grid Execution Macro, example:

https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/1411963-can-blueprints-be-used-to-chop-an-image-into-pieces?p=1412068#post1412068

Ignore the material.
It’s pretty nifty.