Tight 2D character control

I have a simple question,

Right now i’m making a small game with the 2D side-scrolling example project.
and i wanna change the controls so they’re tight and responsive with no slide (similar to super meat boy)
i already have this tight turning on the ground, but when i’m in the air my character struggles to change direction.

Any idea which settings i’d have to change in the CharacterMovement component to fix this?

thank you.

Thank you!

Go to your character blueprint, click on the “Character Movement” component. On the details panel, look for “Air Control”. Try setting this to 2. This will help resolve your movement while jumping. For movement to be more tight, look in the same detail panel for a setting called “Ground Friction”. Play with increasing this value to your liking.