TIE-Interceptor Crash Site

Hello Everyone,
I’m starting a new mini side project in unreal to work a bit more on my modelling and texturing.

Here is the main gist :
It’s going to be the crash site of a stolen TIE-interceptor by the rebellion
( inspired by the events of ANDOR season 2 ) and our pilot is stranded alone and trying to stay alive and find help with the things he is able to scavenge and kitbash together from the crash and the surrounding areas.

I’m aiming to finish it in 4-6 weeks hopefully till my next year of studies start.
i have about 3 full pages of notes and extra references for how i want the scene to look.

also I’ll be working on an extra prop on the side just to fiddle with Zbrush a bit more.

Furthermore, I’m attempting to learn Substance 3D Designer on youtube, but haven’t found any decent indepth tutorials yet, I’d appreciate it if anybody has any suggestions for that.

Hello Everyone,
Here with the first update, things are going a bit slowly because im in summer mode and still trying to get back into the groove of things, and this thing has wayyyyy more small parts and trinkets than i initially assumed. ( makes me wanna pull my hair our sometimes )





Only problem i’m encountering right now is because of a lack of official detailed concept art, i’m at the mercy of the few resources i have and in some cases they sometimes don’t make much sense from a technical aspects of a functioning spaceship, for example a loose wire and pipe thats going out but not connecting to anywhere else, just altering the silhouette
so with that said i’ve tried to keep as close to the references but have taken very minor creative liberties just to make everything make more sense and coherent.


Going to finish up the Cockpit and start on the High poily and hopefully UVs.