Hello Everyone,
I’m starting a new mini side project in unreal to work a bit more on my modelling and texturing.
Here is the main gist :
It’s going to be the crash site of a stolen TIE-interceptor by the rebellion
( inspired by the events of ANDOR season 2 ) and our pilot is stranded alone and trying to stay alive and find help with the things he is able to scavenge and kitbash together from the crash and the surrounding areas.
I’m aiming to finish it in 4-6 weeks hopefully till my next year of studies start.
i have about 3 full pages of notes and extra references for how i want the scene to look.
also I’ll be working on an extra prop on the side just to fiddle with Zbrush a bit more.
Furthermore, I’m attempting to learn Substance 3D Designer on youtube, but haven’t found any decent indepth tutorials yet, I’d appreciate it if anybody has any suggestions for that.