tie a pawn to a moving platform

Hello, can you tell me how to bind a pawn to a moving platform, the same way as a character is attached to a platform? At the moment the pawn is standing still and the platform is moving (pawn - ball)

There is this

but do you also want the ball to roll along the platform?

Yes, you are right, I would like the player to be able to control the pawn while moving the platform, and also make jumps where necessary (jump to other platforms)

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I think you’ll either need to enable physics on the ball, or write code in the pawn to account for moving platforms :slight_smile:

will creating physical material on platforms help?

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Er, nope :slight_smile:

Got it, thanks, I will try to achieve the required result

With 4.27 there was a rolling ball project template that covered all this sort of thing. ( you controlled it, you could jump, it had platforms and physics etc )

UE4 is quite a small download. You could get it, set the project up, and then migrate it to UE5 :slight_smile: ( then remove 4.27 )

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