Tidal Water Foam

You need to enable the Project setting (under Rendering) Generate Mesh Distance Fields and restart the editor. As metioned there:
.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/DistanceFieldAmbientOcclusion/

Excelent idea !

realy great are you using distanceToNearest ??

plz could you break down a bit your material specialy the waves !!

is there a way to make distancetonearestsurface working for skeletal meshes.
I want to have that style of effect for skeletal meshes and depth fade can’t provide it