You need to enable the Project setting (under Rendering) Generate Mesh Distance Fields and restart the editor. As metioned there:
.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/DistanceFieldAmbientOcclusion/
Excelent idea !
realy great are you using distanceToNearest ??
plz could you break down a bit your material specialy the waves !!
is there a way to make distancetonearestsurface working for skeletal meshes.
I want to have that style of effect for skeletal meshes and depth fade can’t provide it