Hello! I created new BehaviorTree task. In ExecuteTask Event I have:
if (bSomeBool)
{
APawn* AIPawn = OwnerComp.GetAIOwner()->GetPawn();
PlayerController->Possess(AIPawn);
}
If bSomeBool == true then TickTask Event doesn’t work at all even before this code is executed.
Any ideas?
P.S. copied from AnswerHub help me!