Right, let me be more specific.
Let’s say inputaction is manipulating the value of a vector, which gets applied to movement at the end of the tick. How do I know when that value will get applied?
Does every input registered during a tick resolve its code before said tick end? Is it possible it could skip a tick and resolve on the next one if the calculation oninput are length?
I guess another question related is how does an inputaction tick itself? Is it parallel to a class’ overridden tick? In serial?