I was wondering about the order of execution concerning ticking and inputactions. Specifically I have an input action that causes the recalculation of a motor vector. This motorvector is added to the movementvector and the movement is then applied, each tick.
Is it possible that the tick continues doing whatever it’s doing without ever waiting for whatever the inputaction does to finish? I don’t know much about threading but does tick have its own thread possibly?
(this question is also up in the answerhub, in case you want more karma: Tick and input actions order of execution - UE4 AnswerHub )