Ticking sound for clock.

I’m having a serious brain fart here. I made a grandfather clock with minute and hour hands that move based on PC system time. For the life of me, I can’t figure out how to get the ticking sound to work properly. If I put a delay between the spawn sound 2d and the set relative rotation pin, the audio builds upon itself adding the same sound until it sounds like a machine gun. There was another way I tried it (which I forget how I did it) where the sound would play 10 times then stop. I just want it to play once per second. What am I missing?

Timelines run every frame, so you will get a machine gun sound :slight_smile:

Just put the ticking on a timer

It is still adding to itself. What I mean is, the first sound play is normal and plays the sound once. The second time it will play the sound twice with maybe a 0.1 second seperation, etc. For each second that passes, the sound quantity increases.

I found a workaround. I added a component in the BP and called a play node in the event. I would of liked to play the audio when the pendulum reached it’s negative and positive rotational values in the timeline but this will do. Thanks for your help :slight_smile:

Is the audio wave of just one tick? Just checking… :wink:

Yup. I even created a cue to see if that was the problem. No change.

I meant to say, you can put an event in the pendulum timeline to cause the tick

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