I’m having a serious brain fart here. I made a grandfather clock with minute and hour hands that move based on PC system time. For the life of me, I can’t figure out how to get the ticking sound to work properly. If I put a delay between the spawn sound 2d and the set relative rotation pin, the audio builds upon itself adding the same sound until it sounds like a machine gun. There was another way I tried it (which I forget how I did it) where the sound would play 10 times then stop. I just want it to play once per second. What am I missing?
It is still adding to itself. What I mean is, the first sound play is normal and plays the sound once. The second time it will play the sound twice with maybe a 0.1 second seperation, etc. For each second that passes, the sound quantity increases.
I found a workaround. I added a component in the BP and called a play node in the event. I would of liked to play the audio when the pendulum reached it’s negative and positive rotational values in the timeline but this will do. Thanks for your help
Is the audio wave of just one tick? Just checking…
Yup. I even created a cue to see if that was the problem. No change.
I meant to say, you can put an event in the pendulum timeline to cause the tick
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.