Ticking functions priority during sequencer

Hello,

I have an environment with a CineCamera associated to a sequence, and many BPs that have Event tick calls. For my purpouses, once I call the Movie Render Queue I need to have complete control of what happens during each frame, and in what order.

During the movie render, I do not understand how U5 decides which action has priority between different BPs with an EventTick call, and if the CineCamera rendering step is before or after all that.

Is there a way to set a priority for the different calls and rendering steps?

Thanks in advance