Hi,
I have a UActorComponent, here is my constructor
USwitchComponent::USwitchComponent()
{
PrimaryComponentTick.bCanEverTick = false;
PrimaryComponentTick.bStartWithTickEnabled = true;
PrimaryComponentTick.TickGroup = TG_PrePhysics;
bAutoRegister = true;
bWantsInitializeComponent = true;
bAutoActivate = true;
}
But TickComponent not got called, I add everything I read in the AnswerHUB.
The component is attached to a staticmesh (I set to moveable too), the Component is not a SceneComponent.
Any ideas? I try all in my knowledge.
thanks