Is it possible to make an actor’s “tick” event fire in the editor? or is there another event that updates when you reposition an object in the editor?"
I’ve set up some some basic IK to following an actor’s location. When I hit play, the IK works just fine, but I don’t want to have to hit play every time I move the actor. The viewport is set to realtime, but I can’t figure out how to create an event that fires every time I move an object in the editor
Is there a way to make this work using only blueprints?