Hi,
I’ve derived a component class from USplineComponent, my intention is to be able to draw various debug information (boxes, text) relating to the spline position and it’s surroundings.
How exactly do I enable this component to tick in the editor? I have enabled the bTickInEditor class and have tried pretty much everything
I think the issue is that I’m deriving my class from USplineComponent which doesn’t actually have any methods for creating scene proxies, is there any way around this?