I’m having a problem where using a Tick event stops my mouse click event from firing.
The blueprint I’m using is attached. It’s meant to keep a simple quad right in front of the camera regardless of rotation, sort of a UI type thing but in 3d space. If I detach that Tick event at the top so that it doesn’t connect to anything, the SetTextureParameterValue at the bottom works fine when I click the Actor. When I hook up the Tick, it never fires.
The Actor it is a part of is a custom class derived from AActor, so maybe I need to set some flag to get it to receive input and ticks both?
My problem looks similar to [this][1], but I’m not sure since I’m still really new to this.
Any ideas?