I have a custom component that is ticking in the editor ( bTickInEditor = true ).
How can I ensure that the tick function is called just before the rendering starts, but definitely after any selected actors have been moved in the editor?
I’m using the latest available tick group (TP_PostUpdateWork). But still, when I move something in the editor using the gizmos, my component is out of sync, because it’s probably ticking too early.
Any suggestions? Thanks!