This package contains a single wooden nightstand static mesh prepared for Unreal Engine 5.
The asset is optimized for real-time environments and comes with fully set up PBR materials, customizable via material instance parameters.
Technical Details
Mesh
LOD0 (Nanite-enabled by default): 1272 triangles
For information on Nanite, see official documentation: Nanite Virtualized Geometry in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community
Works on next-gen platforms (PC, PS5, Xbox Series) with Nanite.
For older/mobile platforms (Switch, PS4, iOS, Android), simply disable Nanite in the Static Mesh settings. The base mesh poly-count is already optimized for all platforms.Simple UCX collision included
Textures
Resolution: 2048×2048 (2K)
Packed ORM: AO (R), Roughness (G), Metallic (B)
Base Color, Normal, AORM included
Texel density: 512px/m
Materials
Master material with material instance provided
3 exposed parameters for quick color and rougness customization
3 exposed parameters for custom textures
How to use
Drag the static mesh (SM_Nightstand) into your level.
If you want to change the appearance (color, roughness), modify the included material instance (MI_Nightstand_Default for the nighstand body and MI_Nightstand_Knob_Default for the knob)
See MAP_NightstandDemo for customization examples
How to customize nightstand material
There are 3 parameters for modifying nightstand color and roughness, and 3 parameters for changing image textures if needed.
To control rougness, modify RougnessModifier value from 0 to 1, where 0 is perfectly reflective, 0.5 is default, and 1 is perfectly diffuse.
To control color, play with ColorTint and ColorModifier.
To change image textures, use Texture_D, Texture_AORM and Texture_N parameters.
Support
For questions or support, please contact: Tibor Jevicki, tjevicki@outlook.com