Tibor Jevicki - Nightstand

This package contains a single wooden nightstand static mesh prepared for Unreal Engine 5.

The asset is optimized for real-time environments and comes with fully set up PBR materials, customizable via material instance parameters.

Technical Details

Mesh

Textures

  • Resolution: 2048×2048 (2K)

  • Packed ORM: AO (R), Roughness (G), Metallic (B)

  • Base Color, Normal, AORM included

  • Texel density: 512px/m

Materials

  • Master material with material instance provided

  • 3 exposed parameters for quick color and rougness customization

  • 3 exposed parameters for custom textures

How to use

  • Drag the static mesh (SM_Nightstand) into your level.

  • If you want to change the appearance (color, roughness), modify the included material instance (MI_Nightstand_Default for the nighstand body and MI_Nightstand_Knob_Default for the knob)

  • See MAP_NightstandDemo for customization examples

How to customize nightstand material

There are 3 parameters for modifying nightstand color and roughness, and 3 parameters for changing image textures if needed.

To control rougness, modify RougnessModifier value from 0 to 1, where 0 is perfectly reflective, 0.5 is default, and 1 is perfectly diffuse.

To control color, play with ColorTint and ColorModifier.

To change image textures, use Texture_D, Texture_AORM and Texture_N parameters.

Support

For questions or support, please contact: Tibor Jevicki, tjevicki@outlook.com