📐 Tibeuru’s Construction Editor – Basic
Precise in-viewport measurements for Unreal Engine level designers
Tibeuru’s Construction Editor – Basic is an editor-only toolkit for UE 5.7 designed for level designers who want clear, real-time size and angle feedback while building — without constantly opening Details panels.
▶️ Video Demo
🎥 Watch Tibeuru’s Construction Editor – Basic in action
👉 Video demo: Coming soon!!
See real-time in-viewport measurements, asset saving, and Build Mode workflows.
📘 Documentation & Setup📄 Full documentation, installation instructions, and usage guide:
👉 https://docs.tibeuru.com/plugins/construction-editor/construction-editor-basic
The documentation covers:
Plugin installation and enabling
In-viewport measurement tools
Build Mode workflows
Asset and Blueprint saving
Known limitations and editor requirements
📏 In-Viewport Measurement Overlay
Get instant visual feedback directly in the viewport:
Display mesh size in X / Y / Z (width, height, depth)
Switch units anytime: cm, m, or Unreal Units
Show face angles with on-screen angle labels
Measure the angle between two meshes using their pivot points
Optional overlay support while using Epic’s Modeling Mode tools for a consistent workflow
🧱 Asset & Blueprint Management
Work faster with built-in asset tools:
Browse saved Static Meshes and Blueprints
Save selected meshes directly from the viewport
Merge multiple meshes into a single new asset
Optionally create a Blueprint on save
Configure collision complexity at save time
Choose whether the created Blueprint simulates physics
🛠️ Build Mode – Fast Placement
Designed for rapid blockouts and detailing:
Quick pick-and-place for repeated assets
Rotate placement around Z-axis using the mouse scroll wheel
Ideal for modular level construction
🎯 Built for Level Designers
If you’re blocking out or detailing levels and want constant size and angle awareness without breaking flow, Tibeuru’s Construction Editor – Basic is built specifically for you.
Note: This product is intended for Unreal Engine level designers and environment artists working inside the editor.