Hi guys! Just started next step in the C++ saga. I don’t have time to spend another 2 weeks to find out how another one function works so have to ask quickly and hope you can help me now…
But why do I have “Error: Unrecognized type ‘FObjectThumbnail’ - type must be a UCLASS, USTRUCT or UENUM” even after I include ObjectThumbnail.h?
Maybe it’s better to try another way to get Thumbnails 2D Texture but I can’t find any tips for it. Thanks for any advice you can give me to solve this problem or find a way where to look in such issues. I really want to understand how to use C++ and how engine works. I suppose learning ue4C++ can’t be more difficult then FreeRToS coding for STM32))
Hi Bruno! I saw the same question somewhere already) The answer is i’d prefer to get thumbnails in-game. But if it’s very hard so I accept the RenderTarget feature but I need to know how to save rendertexture. Something like this suggestion: How to render meshes to hud? - Rendering - Unreal Engine Forums