Thuan Studio - Painted World

Painted World is a stylized painterly material system for Unreal Engine, designed to help artists quickly create cohesive hand-painted environments with flexible material controls, coordinated presets, water, glass, surface variation, and post-process styling.

The package is built as a content-only Unreal Engine project and is designed for environment art, stylized games, cinematic scenes, architectural visualization, and painterly world building.

KEY FEATURES

• Painterly Opaque material workflow

• Masked material workflow

• Stylized Glass material workflow

• Painterly Water material system

• Single Layer Water support

• Post Process painterly workflow

• Water and mesh interaction showcase

• 40 coordinated material presets

• 12 performance tier material instances

• 5 ready-to-use surface material instances

• 10 surface library textures

• 5 final showcase / demonstration maps

• In-engine Quick Start documentation map

• Organized material instance structure for artist-friendly customization

SURFACE LIBRARY

Includes ready-to-use surface setups such as:

• Aged Sandstone

• Canal Masonry Moss

• Earthen Plaster

• Limewashed Plaster

• Weathered Painted Wood

PERFORMANCE OPTIONS

Painted World includes Lite, Standard, and Cinematic configurations to help artists choose an appropriate visual-quality level for different project requirements.

DOCUMENTATION

An in-engine Quick Start Guide is included directly inside the Unreal project. It provides visual examples for:

• Material roles

• Surface Library

• Coordinated Presets

• Performance Tiers

• Water and Glass

• Final Maps and recommended workflow

TECHNICAL INFORMATION

• Unreal Engine 5.5 and 5.8 versions available

• Content-only project

• No C++ required

• No required external plugins

• No custom engine modifications required

• Organized under /Game/PaintedWorld

• Includes demonstration and reference maps

Painted World is intended to provide a flexible foundation for artists who want a cohesive painterly look while still retaining control over individual materials, surfaces, water, glass, and overall scene presentation.