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Thrown weapon not causing damage and boomeranging.

Spent some time verifying ALL the “Default” settings (Throw Hit Strength/Damage, Thrown Weapon Required Impulse/Velocty, etc.) of the mod pistol matched that of the gun_base the SK_Pistol is referencing. And that was after remaking the modded gun from scratch.

Is there some other specific setting/conditions I have to make sure are set/met for thrown weapons to cause damage and to enemies they hit and then boomerang back?

Made a new revolver and ran into the same exact issue. This functionality doesn’t seem to be there by default; maybe because I’m exporting from Blender? This isn’t covered in any of the tutorials I’ve seen.

Bump. Please help.

Hi I sent you a message on the Oculus forums, make sure this in the physics asset that collision is on and CCD is checked too, also simulates hit events

@MGSStudio
Will check it out now and mark all my own questions as solved (crediting you) in all the forums I posted this question. Thanks a lot for taking the time to help me out! It’s extremely appreciated!