Hi I have a little of topic question and you seems to be a person with all the answers.
I’m trying to implement ability to peek through a keyhole (dishonored, thief style). I’m using actor class blueprint (door) with attached camera. When my character is in range of trigger it swaps from FPS camera to my “door camera” using “set view target with blend” and I would like to enable my mouse input so I could look around using “door camera”.
There is a new topic on the forum where you can find all the details
I would really appreciate your help.