throwing grapple using line trace by chanel and timeline?

i want to make a simple grapple system but i dont want graple to suddenly teleport where its holding. and i thought maybe using timeline from player chracter to graple location i can solve that but i dont know how to use timelines for something like this and all youtube tutorials are mostly about opening a door.

Creating a realistic grapple system in your game, you should avoid instant teleportation to the grapple point and instead make the player follow a trajectory. Using Unreal Engine’s Blueprint system, you can follow these steps:

  1. Setting up the grapple point with a blueprint actor and collision component.
  2. Equip the player character with a grapple hook mechanic.
  3. When the hook connects with the grapple point, trigger a grapple animation.
  4. Create a timeline in the player character blueprint to control movement.
  5. Define the trajectory with keyframes, starting at the player’s location and ending at the grapple point.
  6. Smoothly move the player along the trajectory using interpolation.
  7. Update the player’s location during each tick of the timeline.
  8. When the player reaches the grapple point, stop movement and detach the player from the hook.
  9. Handle interruptions, such as releasing the grapple button mid-animation.
  10. Test the system for smooth gameplay and adjust as needed. Using a timeline adds depth and immersion to your grapple system, enhancing player experience.
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thx i will try to remake the system like that.

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