i want to make a simple grapple system but i dont want graple to suddenly teleport where its holding. and i thought maybe using timeline from player chracter to graple location i can solve that but i dont know how to use timelines for something like this and all youtube tutorials are mostly about opening a door.
Creating a realistic grapple system in your game, you should avoid instant teleportation to the grapple point and instead make the player follow a trajectory. Using Unreal Engine’s Blueprint system, you can follow these steps:
- Setting up the grapple point with a blueprint actor and collision component.
- Equip the player character with a grapple hook mechanic.
- When the hook connects with the grapple point, trigger a grapple animation.
- Create a timeline in the player character blueprint to control movement.
- Define the trajectory with keyframes, starting at the player’s location and ending at the grapple point.
- Smoothly move the player along the trajectory using interpolation.
- Update the player’s location during each tick of the timeline.
- When the player reaches the grapple point, stop movement and detach the player from the hook.
- Handle interruptions, such as releasing the grapple button mid-animation.
- Test the system for smooth gameplay and adjust as needed. Using a timeline adds depth and immersion to your grapple system, enhancing player experience.
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thx i will try to remake the system like that.
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