throwing a nade collision help

ok, so I got a fp player, working fine and changing weapon as I want to.
But when I am throwing nade (read projectile) it seems like that in too many times falls thru ground, anyone got a tip how to fix that?


this fixes it, for other that have physics things dropping thru landscape, try this

If using Projectile Movement Component (PMC) you shouldn’t need to use CCD. By default PMC sweeps collisions. If gravity is applied Sweeps are forced.

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well, I had todo it, else it would go thru ground like 7 times out of 10

Show your PMC setup.

I demo fire 0.1cm radius pmc projectiles at 600,000cm/s velocity that hit sheet planes and never miss. All with default PMC configurations.

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