Throwable weapons with physics?

If you dont want to use the stock projectile component you’ll have to write an entire ballistics system which could be as simple as spawning it just infront of the player and then adding force like

SpawnActorFromClass(myWeapon) at vector location GetActorLocation(getplayercharacter) → Get Forward Vector * float (50) then AddLocalOffset in that forward vector

Something like that will “shoot” a BP.