Throwable Teleporter Help

Hello, I want to make a throwable teleporter similar to Sombra’s from Overwatch. I’m trying to get the teleporter to collide with an object, teleport the player to its location, and destroy the teleporter (and print “Projectile). When I fire the projectile all the code works except for teleporting the player to the projectile’s current location (even the print string). If I unhook the sphere’s location in the teleport node and manually set it to a defined location it will work. Any help would be appreciated, as I have no formal training.

Hey @dakraf002 !

What actor is this code located on? If it’s on the throwable, maybe just try using the “Get reference to self” node.

Also, you could try using the “Hit Component” instead of sphere.

Hope that helps! :slight_smile:

It worked immediately, I can’t thank you enough. Without formal training, it’s so easy to forget what nodes do what, and what nodes even exist.