Throwable item?

I want to make an item that you toss, it lands on the ground, and then it stops all movement and initates an action. Think of it as a remote mine that you toss. Once it touches a ground surface it should completely stop and enable itself for detonation.
What would be the best way to trigger it when it stops falling?

collision hits “worldstatic” stop movement.

I want to make an item that you toss, it lands on the ground, and then it stops all movement and initates an action. Think of it as a remote mine that you toss. Once it touches a ground surface it should completely stop and enable itself for detonation.
What would be the best way to trigger it when it stops falling?
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Add projectile movement to that item.
Set values like you want.
Projectile movement has event “on projectile stop” so fire your logic from this event.