I feel like this should be easy but I am still a novice.
I basically want an enemy to throw a boulder at the player character, which will bounce its way over, then eventually hit something.
If it hits the player character, there will be damage, impact effect, etc…
I am able to get the boulder to launch and bounce, but I am not sure how to handle the collision so that it bounces on all world objects but once it hits a player character, something happens.
Assuming you have already created an OVERLAP EVENT (via collision geometry), you can use a Boolean that tests what the object is hitting. If the object is hitting a specific target, then you can direct it to fire off code that is unique to that object:
I was actually able to figure it out using the Object Types variable from with this box collision. When set to Pawn, it will only look for other pawns and ignore static meshes in the world.