Through The Ages is my latest and largest personal cinematic project I have taken on so far that takes us on a nostalgic journey through three of NVIDIA’s iconic GPUs in unprecedented visual detail.
Leveraging the latest NVIDIA branch of Unreal Engine, Through The Ages is a journey into nostalgia utilizing Nanite assets with up to 122 million polygons with the latest in NVIDIA technologies including ReSTIR Global Illumination, RTX Direct Illumination, Enhanced RayTraced Translucency, Real-Time RayTraced Caustics and Shader Execution Reordering.
NOTE: Videos contains flashing lights
Modelling & Sims done in Houdini
Texturing done in Substance Painter
In addition this is the first cinematic project of mine designed to be real-time capable from the ground up, meaning very soon (before the end of this month) A real-time version of this cinematic will be released on Steam, which pushes the 4090 to its limits.
Through The Ages was made in collaboration with NVIDIA & MAINGEAR who provided the hardware necessary to realise this project.
Music is by Charlie Pelaez
Breakdowns will be on their way over the next month.