Three Pixel Square - Male Casual Clothing - 001 - All Male MetaHuman Bodies - UE5 Skeletons - Rigged

Full Description

This is a complete casual workwear outfit for male MetaHuman characters, fully rigged to the MetaHuman skeleton and built as a MetaHuman Wardrobe / Outfit asset.

The outfit can be dropped directly into MetaHuman Creator / MetaHuman Designer and applied to any male MetaHuman, where it will automatically resize and conform to the selected body dimensions with no manual refitting required.

Outfit Includes
  • Short-sleeve polo shirt

  • Cargo trousers

  • Work / hiking boots

All items are included as one parametric outfit, ready for immediate use.

Key Features
  • Universal fit for male MetaHumans
    Designed to work across a wide range of male MetaHuman body shapes using the MetaHuman Outfit system.

  • High-quality 4K materials
    Each clothing item uses its own 4K material set for clean close-up results.

  • Material customisation
    Exposed material parameters allow easy creation of variations:

    • Shirt: main colour & logo colour

    • Trousers: main colour

    • Belt: colour

  • Custom logo support
    The shirt includes a simple logo mask setup. You can replace the logo by editing the mask texture, making it easy to add your own branding or designs.

  • Automatic body masking
    Includes a body mask that hides underlying body geometry where covered by clothing, helping to prevent intersections.

  • Photogrammetry-based boots
    The boots are created from a photoscan, providing high realism suitable for close-up shots.

Additional Files Included

Alongside the MetaHuman Outfit asset, the package also includes:

  • A full outfit FBX

  • Separate FBX files for each individual garment piece

This allows you to:

  • Modify the outfit externally

  • Reuse individual items

  • Create additional clothing variations if desired

Compatibility Notes
  • Compatible with: Male MetaHuman characters

  • Not compatible with: Female MetaHumans (separate asset required)

  • Designed for use with Unreal Engine MetaHumans