Thread Safety for Event Dispatcher broadcasting using AsyncTask

:slight_smile: Update :
Thanks a lot man the problem was solved at first I tried using GEngine to get the Game Instance Subsystem and for some reason it didn’t work, after that I tried the Sentry-Unreal solution (it seemed a little reckless to be honest so I was skeptical at first) and it works, now there is no crash and the broadcasting is working correctly. :partying_face: :partying_face:
once again thank you

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