Nope it seem like that’s not the main problem this time I used AFS to get and check log files and found out I didn’t get the all logs this one is the complete error log
seems like a segfault and race condition
05-05 10:01:08.228 5517 5978 D UE :
05-05 10:01:08.228 5517 5978 D UE : Script Stack (0 frames) :
05-05 10:01:08.228 5517 5978 D UE :
05-05 10:01:08.228 5517 5978 D UE : Ensure condition failed: InState.GetWriterThreadId() == CurrentThreadId [File:Runtime/Core/Public/Misc/MTAccessDetector.h] [Line: 359]
05-05 10:01:08.228 5517 5978 D UE : Data race detected! Acquiring read access on thread 5978 concurrently with 3549 writers on thread 3722304988:
05-05 10:01:08.228 5517 5978 D UE : Current thread 5978 callstack:
05-05 10:01:08.228 5517 5978 D UE : 0x0000007A3260C8C8 libUnreal.so(0x00000000097FB8C8)!FMRSWRecursiveAccessDetector::CheckOtherThreadWriters(FMRSWRecursiveAccessDetector::FState)::{lambda()#1}::operator()() const []
05-05 10:01:08.228 5517 5978 D UE : 0x0000007A3260C69C libUnreal.so(0x00000000097FB69C)!TDelegateAccessHandlerBase<FNotThreadSafeDelegateMode>::FReadAccessScope::FReadAccessScope(FMRSWRecursiveAccessDetector const&) []
05-05 10:01:08.228 5517 5978 D UE : 0x0000007A3A3D0294 libUnreal.so(0x00000000115BF294)!TMulticastScriptDelegate<FNotThreadSafeDelegateMode>::TMulticastScriptDelegate(TMulticastScriptDelegate<FNotThreadSafeDelegateMode> const&) []
05-05 10:01:08.228 5517 5978 D UE : 0x0000007A3A3D7418 libUnreal.so(0x00000000115C6418)![Unknown]() []
05-05 10:01:08.228 5517 5978 D UE : 0x0000007A3262214C libUnreal.so(0x000000000981114C)!TGraphTask<FAsyncGraphTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type, bool) []
05-05 10:01:08.228 5517 5978 D UE : 0x0000007A32614F68 libUnreal.so(0x0000000009803F68)!FNamedTaskThread::ProcessTasksNamedThread(int, bool) []
05-05 10:01:08.228 5517 5978 D UE : 0x0000007A3261340C libUnreal.so(0x000000000980240C)!FNamedTaskThread::ProcessTasksUntilQuit(int) []
05-05 10:01:08.228 5517 5978 D UE : 0x0000007A32612340 libUnreal.so(0x0000000009801340)!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete(TArray<TRefCountPtr<FGraphEvent>, TSizedInlineAllocator<4u, 32, TSizedDefaultAllocator<32> > > const&, ENamedThreads::Type) []
05-05 10:01:08.228 5517 5978 D UE : 0x0000007A394B8178 libUnreal.so(0x00000000106A7178)!FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) []
05-05 10:01:08.228 5517 5978 D UE : 0x0000007A394B313C libUnreal.so(0x00000000106A213C)!FTickTaskManager::RunTickGroup(ETickingGroup, bool) []
05-05 10:01:08.228 5517 5978 D UE : 0x0000007A388B42BC libUnreal.so(0x000000000FAA32BC)!UWorld::Tick(ELevelTick, float) []
05-05 10:01:08.228 5517 5978 D UE : 0x0000007A385B8B20 libUnreal.so(0x000000000F7A7B20)!UGameEngine::Tick(float, bool) []
05-05 10:01:08.228 5517 5978 D UE : 0x0000007A39F44C88 libUnreal.so(0x0000000011133C88)!FEngineLoop::Tick() []
05-05 10:01:08.228 5517 5978 D UE : 0x0000007A39F3C580 libUnreal.so(0x000000001112B580)!AndroidMain(android_app*) []
05-05 10:01:08.228 5517 5978 D UE : 0x0000007A39F4CA60 libUnreal.so(0x000000001113BA60)!android_main() []
05-05 10:01:08.228 5517 5978 D UE : 0x0000007A39F73BC8 libUnreal.so(0x0000000011162BC8)![Unknown]() []
05-05 10:01:08.228 5517 5978 D UE : 0x0000007C2C502D60 libc.so(0x0000000000101D60)![Unknown]() []
05-05 10:01:08.228 5517 5978 D UE : 0x0000007C2C496BC4 libc.so(0x0000000000095BC4)![Unknown]() []
05-05 10:01:08.228 5517 5978 D UE :
05-05 10:01:08.228 5517 5978 D UE : Writer thread 3722304988 callstack:
05-05 10:01:08.228 5517 5978 D UE :
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.076 s
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: === Handled ensure: ===
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error:
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: Ensure condition failed: InState.GetWriterThreadId() == CurrentThreadId [File:Runtime/Core/Public/Misc/MTAccessDetector.h] [Line: 359]
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: Data race detected! Acquiring read access on thread 5978 concurrently with 3549 writers on thread 3722304988:
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: Current thread 5978 callstack:
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: [Callstack] 0x0000007A3260C8C8 libUnreal.so(0x00000000097FB8C8)!FMRSWRecursiveAccessDetector::CheckOtherThreadWriters(FMRSWRecursiveAccessDetector::FState)::{lambda()#1}::operator()() const []
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: [Callstack] 0x0000007A3260C69C libUnreal.so(0x00000000097FB69C)!TDelegateAccessHandlerBase<FNotThreadSafeDelegateMode>::FReadAccessScope::FReadAccessScope(FMRSWRecursiveAccessDetector const&) []
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: [Callstack] 0x0000007A3A3D0294 libUnreal.so(0x00000000115BF294)!TMulticastScriptDelegate<FNotThreadSafeDelegateMode>::TMulticastScriptDelegate(TMulticastScriptDelegate<FNotThreadSafeDelegateMode> const&) []
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: [Callstack] 0x0000007A3A3D7418 libUnreal.so(0x00000000115C6418)![Unknown]() []
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: [Callstack] 0x0000007A3262214C libUnreal.so(0x000000000981114C)!TGraphTask<FAsyncGraphTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type, bool) []
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: [Callstack] 0x0000007A32614F68 libUnreal.so(0x0000000009803F68)!FNamedTaskThread::ProcessTasksNamedThread(int, bool) []
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: [Callstack] 0x0000007A3261340C libUnreal.so(0x000000000980240C)!FNamedTaskThread::ProcessTasksUntilQuit(int) []
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: [Callstack] 0x0000007A32612340 libUnreal.so(0x0000000009801340)!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete(TArray<TRefCountPtr<FGraphEvent>, TSizedInlineAllocator<4u, 32, TSizedDefaultAllocator<32> > > const&, ENamedThreads::Type) []
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: [Callstack] 0x0000007A394B8178 libUnreal.so(0x00000000106A7178)!FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) []
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: [Callstack] 0x0000007A394B313C libUnreal.so(0x00000000106A213C)!FTickTaskManager::RunTickGroup(ETickingGroup, bool) []
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: [Callstack] 0x0000007A388B42BC libUnreal.so(0x000000000FAA32BC)!UWorld::Tick(ELevelTick, float) []
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: [Callstack] 0x0000007A385B8B20 libUnreal.so(0x000000000F7A7B20)!UGameEngine::Tick(float, bool) []
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: [Callstack] 0x0000007A39F44C88 libUnreal.so(0x0000000011133C88)!FEngineLoop::Tick() []
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: [Callstack] 0x0000007A39F3C580 libUnreal.so(0x000000001112B580)!AndroidMain(android_app*) []
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: [Callstack] 0x0000007A39F4CA60 libUnreal.so(0x000000001113BA60)!android_main() []
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: [Callstack] 0x0000007A39F73BC8 libUnreal.so(0x0000000011162BC8)![Unknown]() []
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: [Callstack] 0x0000007C2C502D60 libc.so(0x0000000000101D60)![Unknown]() []
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: [Callstack] 0x0000007C2C496BC4 libc.so(0x0000000000095BC4)![Unknown]() []
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error:
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: Writer thread 3722304988 callstack:
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error:
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: Stack:
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: [Callstack] 0x0000007A3260C974 libUnreal.so(0x00000000097FB974)!FMRSWRecursiveAccessDetector::CheckOtherThreadWriters(FMRSWRecursiveAccessDetector::FState)::{lambda()#1}::operator()() const []
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: [Callstack] 0x0000007A3260C69C libUnreal.so(0x00000000097FB69C)!TDelegateAccessHandlerBase<FNotThreadSafeDelegateMode>::FReadAccessScope::FReadAccessScope(FMRSWRecursiveAccessDetector const&) []
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: [Callstack] 0x0000007A3A3D0294 libUnreal.so(0x00000000115BF294)!TMulticastScriptDelegate<FNotThreadSafeDelegateMode>::TMulticastScriptDelegate(TMulticastScriptDelegate<FNotThreadSafeDelegateMode> const&) []
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: [Callstack] 0x0000007A3A3D7418 libUnreal.so(0x00000000115C6418)![Unknown]() []
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: [Callstack] 0x0000007A3262214C libUnreal.so(0x000000000981114C)!TGraphTask<FAsyncGraphTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type, bool) []
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: [Callstack] 0x0000007A32614F68 libUnreal.so(0x0000000009803F68)!FNamedTaskThread::ProcessTasksNamedThread(int, bool) []
05-05 10:01:08.305 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: [Callstack] 0x0000007A3261340C libUnreal.so(0x000000000980240C)!FNamedTaskThread::ProcessTasksUntilQuit(int) []
05-05 10:01:08.306 5517 5978 D UE : [2025.05.05-06.31.08:305][607]LogOutputDevice: Error: [Callstack] 0x0000007A32612340 libUnreal.so(0x0000000009801340)!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete(TArray<TRefCountPtr<FGraphEvent>, TSizedInlineAllocator<4u, 32, TSizedDefaultAllocator<32> > > const&, ENamedThreads::Type) []
05-05 10:01:08.306 5517 5978 D UE : [2025.05.05-06.31.08:306][607]LogOutputDevice: Error: [Callstack] 0x0000007A394B8178 libUnreal.so(0x00000000106A7178)!FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) []
05-05 10:01:08.306 5517 5978 D UE : [2025.05.05-06.31.08:306][607]LogOutputDevice: Error: [Callstack] 0x0000007A394B313C libUnreal.so(0x00000000106A213C)!FTickTaskManager::RunTickGroup(ETickingGroup, bool) []
05-05 10:01:08.306 5517 5978 D UE : [2025.05.05-06.31.08:306][607]LogOutputDevice: Error: [Callstack] 0x0000007A388B42BC libUnreal.so(0x000000000FAA32BC)!UWorld::Tick(ELevelTick, float) []
05-05 10:01:08.306 5517 5978 D UE : [2025.05.05-06.31.08:306][607]LogOutputDevice: Error: [Callstack] 0x0000007A385B8B20 libUnreal.so(0x000000000F7A7B20)!UGameEngine::Tick(float, bool) []
05-05 10:01:08.306 5517 5978 D UE : [2025.05.05-06.31.08:306][607]LogOutputDevice: Error: [Callstack] 0x0000007A39F44C88 libUnreal.so(0x0000000011133C88)!FEngineLoop::Tick() []
05-05 10:01:08.306 5517 5978 D UE : [2025.05.05-06.31.08:306][607]LogOutputDevice: Error: [Callstack] 0x0000007A39F3C580 libUnreal.so(0x000000001112B580)!AndroidMain(android_app*) []
05-05 10:01:08.306 5517 5978 D UE : [2025.05.05-06.31.08:306][607]LogOutputDevice: Error: [Callstack] 0x0000007A39F4CA60 libUnreal.so(0x000000001113BA60)!android_main() []
05-05 10:01:08.306 5517 5978 D UE : [2025.05.05-06.31.08:306][607]LogOutputDevice: Error: [Callstack] 0x0000007A39F73BC8 libUnreal.so(0x0000000011162BC8)![Unknown]() []
05-05 10:01:08.306 5517 5978 D UE : [2025.05.05-06.31.08:306][607]LogOutputDevice: Error: [Callstack] 0x0000007C2C502D60 libc.so(0x0000000000101D60)![Unknown]() []
05-05 10:01:08.306 5517 5978 D UE : [2025.05.05-06.31.08:306][607]LogOutputDevice: Error: [Callstack] 0x0000007C2C496BC4 libc.so(0x0000000000095BC4)![Unknown]() []
05-05 10:01:08.306 5517 5978 D UE : [2025.05.05-06.31.08:306][607]LogOutputDevice: Error:
05-05 10:01:08.306 5517 5978 D UE : [2025.05.05-06.31.08:306][607]LogStats: SubmitErrorReport - 0.000 s
05-05 10:01:08.306 5517 5978 D UE : [2025.05.05-06.31.08:306][607]LogStats: SendNewReport - 0.000 s
05-05 10:01:08.306 5517 5978 D UE : [2025.05.05-06.31.08:306][607]LogStats: FDebug::EnsureFailed - 0.078 s
05-05 10:01:08.927 5517 5983 D UE : [GameActivity] --- memstats:
05-05 10:01:08.927 5517 5983 D UE : memstat: Used memory: 205498
05-05 10:01:08.927 5517 5983 D UE : memstat: VmSize: 10598760 kB
05-05 10:01:08.927 5517 5983 D UE : memstat: VmHWM: 913992 kB
05-05 10:01:08.927 5517 5983 D UE : memstat: VmRSS: 841024 kB
05-05 10:01:08.927 5517 5983 D UE : memstat: VmData: 3541400 kB
05-05 10:01:08.927 5517 5983 D UE : memstat: VmSwap: 23660 kB
--------- beginning of crash
05-05 10:01:09.719 7663 7663 F DEBUG : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
05-05 10:01:09.719 7663 7663 F DEBUG : Build fingerprint: 'Redmi/tanzanite_global/tanzanite:14/UP1A.231005.007/V816.0.7.0.UOGMIXM:user/release-keys'
05-05 10:01:09.719 7663 7663 F DEBUG : Revision: '0'
05-05 10:01:09.719 7663 7663 F DEBUG : ABI: 'arm64'
05-05 10:01:09.719 7663 7663 F DEBUG : Timestamp: 2025-05-05 10:01:08.495101679+0330
05-05 10:01:09.719 7663 7663 F DEBUG : Process uptime: 93s
05-05 10:01:09.719 7663 7663 F DEBUG : Cmdline: com.a.ar
05-05 10:01:09.719 7663 7663 F DEBUG : pid: 5517, tid: 5978, name: GameThread >>> <<<
05-05 10:01:09.719 7663 7663 F DEBUG : uid: 10344
05-05 10:01:09.719 7663 7663 F DEBUG : tagged_addr_ctrl: 0000000000000001 (PR_TAGGED_ADDR_ENABLE)
05-05 10:01:09.719 7663 7663 F DEBUG : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0000000000000000
05-05 10:01:09.719 7663 7663 F DEBUG : Cause: null pointer dereference
05-05 10:01:09.719 7663 7663 F DEBUG : x0 fffffffddddde000 x1 fffffffdddddddd0 x2 0000000000000004 x3 0000007a3261f840
05-05 10:01:09.719 7663 7663 F DEBUG : x4 0000007a226cbbc0 x5 0000007c3eac0e88 x6 6e00000000000000 x7 000000000000006e
05-05 10:01:09.719 7663 7663 F DEBUG : x8 0000000000000000 x9 0fffffffddddde00 x10 fffffffdddddedcf x11 0000000000000001
05-05 10:01:09.719 7663 7663 F DEBUG : x12 0000007a205d99a0 x13 0000000000001110 x14 6e00000000000000 x15 0000000000000004
05-05 10:01:09.719 7663 7663 F DEBUG : x16 0000007a3e926858 x17 0000007c2c503bc0 x18 0000007ad99d0000 x19 0000007b7d7458f8
05-05 10:01:09.719 7663 7663 F DEBUG : x20 00000000dddddddd x21 dddddddddddddddd x22 0000007b7d74c000 x23 0000007b7d745900
05-05 10:01:09.719 7663 7663 F DEBUG : x24 0000007b7d745880 x25 0000007b7d74c000 x26 0000000000000004 x27 0000000000274400
05-05 10:01:09.719 7663 7663 F DEBUG : x28 000000008ac60075 x29 0000007b7d7458b0
05-05 10:01:09.719 7663 7663 F DEBUG : lr 0000007a3a3d02c4 sp 0000007b7d745880 pc 0000007a3a3d02c8 pst 00000000a0001000
05-05 10:01:09.719 7663 7663 F DEBUG : 16 total frames
05-05 10:01:09.719 7663 7663 F DEBUG : backtrace:
05-05 10:01:09.719 7663 7663 F DEBUG : #00 pc 00000000115bf2c8 /data/app/~~_KCG33vLj1fG6pXu7lAPkA==/com.a.ar-JGLEbkLMxfHoKv3GgB2L9w==/lib/arm64/libUnreal.so (TMulticastScriptDelegate<FNotThreadSafeDelegateMode>::TMulticastScriptDelegate(TMulticastScriptDelegate<FNotThreadSafeDelegateMode> const&)+124) (BuildId: 27a7a96bded2d05c787c13119ec9ae6099f179ae)
05-05 10:01:09.719 7663 7663 F DEBUG : #01 pc 00000000115c6414 /data/app/~~_KCG33vLj1fG6pXu7lAPkA==/com.a.ar-JGLEbkLMxfHoKv3GgB2L9w==/lib/arm64/libUnreal.so (BuildId: 27a7a96bded2d05c787c13119ec9ae6099f179ae)
05-05 10:01:09.719 7663 7663 F DEBUG : #02 pc 0000000009811148 /data/app/~~_KCG33vLj1fG6pXu7lAPkA==/com.a.ar-JGLEbkLMxfHoKv3GgB2L9w==/lib/arm64/libUnreal.so (TGraphTask<FAsyncGraphTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type, bool)+984) (BuildId: 27a7a96bded2d05c787c13119ec9ae6099f179ae)
05-05 10:01:09.719 7663 7663 F DEBUG : #03 pc 0000000009803f64 /data/app/~~_KCG33vLj1fG6pXu7lAPkA==/com.a.ar-JGLEbkLMxfHoKv3GgB2L9w==/lib/arm64/libUnreal.so (FNamedTaskThread::ProcessTasksNamedThread(int, bool)+2092) (BuildId: 27a7a96bded2d05c787c13119ec9ae6099f179ae)
05-05 10:01:09.719 7663 7663 F DEBUG : #04 pc 0000000009802408 /data/app/~~_KCG33vLj1fG6pXu7lAPkA==/com.a.ar-JGLEbkLMxfHoKv3GgB2L9w==/lib/arm64/libUnreal.so (FNamedTaskThread::ProcessTasksUntilQuit(int)+244) (BuildId: 27a7a96bded2d05c787c13119ec9ae6099f179ae)
05-05 10:01:09.719 7663 7663 F DEBUG : #05 pc 000000000980133c /data/app/~~_KCG33vLj1fG6pXu7lAPkA==/com.a.ar-JGLEbkLMxfHoKv3GgB2L9w==/lib/arm64/libUnreal.so (FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete(TArray<TRefCountPtr<FGraphEvent>, TSizedInlineAllocator<4u, 32, TSizedDefaultAllocator<32> > > const&, ENamedThreads::Type)+1288) (BuildId: 27a7a96bded2d05c787c13119ec9ae6099f179ae)
05-05 10:01:09.719 7663 7663 F DEBUG : #06 pc 00000000106a7174 /data/app/~~_KCG33vLj1fG6pXu7lAPkA==/com.a.ar-JGLEbkLMxfHoKv3GgB2L9w==/lib/arm64/libUnreal.so (FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool)+2588) (BuildId: 27a7a96bded2d05c787c13119ec9ae6099f179ae)
05-05 10:01:09.719 7663 7663 F DEBUG : #07 pc 00000000106a2138 /data/app/~~_KCG33vLj1fG6pXu7lAPkA==/com.a.ar-JGLEbkLMxfHoKv3GgB2L9w==/lib/arm64/libUnreal.so (FTickTaskManager::RunTickGroup(ETickingGroup, bool)+176) (BuildId: 27a7a96bded2d05c787c13119ec9ae6099f179ae)
05-05 10:01:09.719 7663 7663 F DEBUG : #08 pc 000000000faa32b8 /data/app/~~_KCG33vLj1fG6pXu7lAPkA==/com.a.ar-JGLEbkLMxfHoKv3GgB2L9w==/lib/arm64/libUnreal.so (UWorld::Tick(ELevelTick, float)+9932) (BuildId: 27a7a96bded2d05c787c13119ec9ae6099f179ae)
05-05 10:01:09.719 7663 7663 F DEBUG : #09 pc 000000000f7a7b1c /data/app/~~_KCG33vLj1fG6pXu7lAPkA==/com.a.ar-JGLEbkLMxfHoKv3GgB2L9w==/lib/arm64/libUnreal.so (UGameEngine::Tick(float, bool)+4244) (BuildId: 27a7a96bded2d05c787c13119ec9ae6099f179ae)
05-05 10:01:09.720 7663 7663 F DEBUG : #10 pc 0000000011133c84 /data/app/~~_KCG33vLj1fG6pXu7lAPkA==/com.a.ar-JGLEbkLMxfHoKv3GgB2L9w==/lib/arm64/libUnreal.so (FEngineLoop::Tick()+27712) (BuildId: 27a7a96bded2d05c787c13119ec9ae6099f179ae)
05-05 10:01:09.720 7663 7663 F DEBUG : #11 pc 000000001112b57c /data/app/~~_KCG33vLj1fG6pXu7lAPkA==/com.a.ar-JGLEbkLMxfHoKv3GgB2L9w==/lib/arm64/libUnreal.so (AndroidMain(android_app*)+4028) (BuildId: 27a7a96bded2d05c787c13119ec9ae6099f179ae)
05-05 10:01:09.720 7663 7663 F DEBUG : #12 pc 000000001113ba5c /data/app/~~_KCG33vLj1fG6pXu7lAPkA==/com.a.ar-JGLEbkLMxfHoKv3GgB2L9w==/lib/arm64/libUnreal.so (android_main+200) (BuildId: 27a7a96bded2d05c787c13119ec9ae6099f179ae)
05-05 10:01:09.720 7663 7663 F DEBUG : #13 pc 0000000011162bc4 /data/app/~~_KCG33vLj1fG6pXu7lAPkA==/com.a.ar-JGLEbkLMxfHoKv3GgB2L9w==/lib/arm64/libUnreal.so (BuildId: 27a7a96bded2d05c787c13119ec9ae6099f179ae)
05-05 10:01:09.720 7663 7663 F DEBUG : #14 pc 0000000000101d5c /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+204) (BuildId: 84a42637b3a421b801818f5793418fca)
05-05 10:01:09.720 7663 7663 F DEBUG : #15 pc 0000000000095bc0 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64) (BuildId: 84a42637b3a421b801818f5793418fca)