WHERE DID I SAY LODs ARE USELESS??? Please outline THAT specific phrase in ANY of my posts. Otherwise stop reading NONSENSE INTO MY STATEMENT. I said I don’t use LODs because it’s a lot of work for little gain. AND I’ll say it again Half-Life 2 ran great on a computer I owned which had NO DEDICATED VIDEO CARD AT ALL - with around 5,000 polys per character and it still looks great. Why should I spend all of my time working on visuals? Guess what? Crysis had AWESOME visuals but it SUCKED AS A GAME. Had no story at all, was boring as hell after about 15 minutes of ‘lather-rinse-repeat’ style gaming. On the other hand Borderlands, Portal, Half-Life, Left 4 Dead, Bio-shock - all had worse graphics but seriously BETTER RE-PLAYABILITY. Nobody cares how great your graphics are. Aside from developers looking for artists and artists who can’t come up with a decent story (and who wind up sporting high poly counts and complex code like a badge), nobody even really pays attention. All people want is something fun and relatively simple. Story first - then point, run, shoot, etc. Portal started out as a freeware game (Narbacular Drop - which actually had portals INSIDE of portals as well) that Valve bought. The original game had **** graphics BUUUUUUUUUUUUT IT WAS FUN. Stop worrying about the quality of the set dressing, without a good story it won’t matter one bit.