this guy has good video on how to do most of that.
or I use this when playing around with ground textures, this give you a basic slop detection, if you rise or lower the terrain on the sides you will get rock, the very bace texture is sand (depending on the high of the hole terrain, then the next level can be grass.
I actually happened to of watched that entire series. It was very informative and helpful.
I’m mostly having issues with plateau height. I read somewhere(I forgot where) that if you hold control while holding left click(to paint) the terrain will be painted at a set height but that’s not what I’m experiencing. When I hold to paint, even when holding control(ctrl) the terrain just rises and rises until I let go. I can’t seem to get the editor to paint on a set level.
I figured out a way to accomplish what I was looking for. I made a single plateau at the height I wanted then used the flatten tool starting with the plateau, dragging it across the land to the accomplish what I wanted. Could do the same in reverse by making a ditch and flattening out starting from the ditch.
Is it possible to assign a material instance on the fly?
Let’s say I design 10 landscapes and sometimes I want landscape #3 to be winter, or fall. Could you dynamically change the materials?