I have a character mesh with body shape morphs to allow for customization; such as body size, muscle size, etc. I have clothing modeled to fit the base mesh without morphs being applied. What would be the best work-flow to have that clothing morph when the player changes their body shape?
I’m trying to avoid having to create morphs for all the clothing which would get very time consuming. Ideally I would like to use APEX cloth, but I’m not sure if I can leverage that system to have the cloth use the base mesh as a collider. Are there any other suggestions or solutions I could try?
I have this working in Unity using Megaifers Wrap, which is nice since I dont have to weight or morph my clothing, it does it automatically. But I would rather use Unreal Engine since most of the functionality I need for my game is built in; such as vehicles and networking for multiplayer.